Free · always

UEFN devices you can just take.

Things I got tired of rebuilding for every island. Each one ships with the device, the widget and a manual that says what breaks — not just what works.

The library

2 drops · more on the way
01

Login Reward

offline income & reward · login_reward_device

A comeback reward. The longer someone stayed away, the more they get back — they join, see what the absence earned them, hit Claim, and watch the number count up.

  • No Verse to write. Set the numbers in the Details panel
  • Per player, not global — twelve people, twelve separate absences
  • A ceiling that holds — two days pays the same as ten hours
  • Fake the absence and test the payout in seconds
Every setting — 20 fields
Hook-ups
OpenButtonsOptional — the popup can open itself on entry instead
1 element
ClaimTriggersFired the moment the player claims
empty
ClaimGrantersItem granters that hand over the reward
empty
ClaimAccoladesXP or accolades to award alongside
empty
Reward — how much they get
HoursPerStepHours away that earn one more portion
1.0
AmountPerStepWhat one portion is worth
10
MinAmountFloor for anyone who missed a full portion
10
MaxOfflineHoursCeiling — time past this earns nothing
10.0
FirstVisitAmountFlat payout for a brand new player
100
MultiplyGrantByAmountFire the granter N times instead of once
off
Text
AmountPrefixSits in front of the number
"x"
Popup
OpenOnFirstSpawnOpens on entry, no button in the world needed
on
OpenOnSpawnDelayWait after the character appears
1.0
AutoCloseSecondsSafety close, so nobody gets stuck
30.0
CloseOnClaimShut the popup once the reward lands
on
HeartbeatSecondsHow often the last-seen stamp is written
30.0
ProgressMaxValueMust match Tracker Max Value in the material
10.0
CountUpDelayPause before the number starts climbing
0.4
CountUpSecondsHow long it climbs for
0.6
Debug — testing only
AddOfflineHoursFake an absence and test without waiting
0.0
PrintDiagnosticsPrint measurements to the Output Log
off
device + widget + manual
Download the drop

No email, no account. Ship it in a paid island if you want.

02

Playtime Reward

time played → XP · playtime_reward_device

Pays players for staying. Set the intervals, pick what each one is worth, and the device hands out XP on its own while the round runs.

  • Rewards time, not luck — everyone gets the same deal for staying
  • Tiers you decide — small at five minutes, bigger at thirty
  • Runs itself once it is in the island, no trigger wiring needed
  • Test mode built in so you can see an award fire without waiting
device + manual
Download the drop

No email, no account. Ship it in a paid island if you want.

Drop 03 is being written

Spawn protection, a tile trigger and an animated HUD counter are next in line. They land in the server before this page catches up.

Join the server →