Full map mechanics
One architecture instead of ten patches. Every stage hands off to the next, and the loop closes.
Three years inside the editor, 500+ creators worked with, and every line I write ends up yours.
Take a single piece or hand me the entire build. Both work — the only difference is how much of it you keep on your own plate.
One architecture instead of ten patches. Every stage hands off to the next, and the loop closes.
One mechanic, one file, drop it in.
Anchored to every corner, on every screen size.
Routes and risk, decided before a single prop lands.
An audit of your island, or sessions where I teach you to write it yourself.
Your island desyncs ten minutes in. I find it, fix it, and show you the numbers.
> your artist gets layout specs and notes, so nothing is guessed twice.
You always know what happens next and what it costs. Nothing starts before both are agreed.
A sentence or a full doc — both fine. Screenshots and reference maps help more than a spec.
Fixed price, fixed date, written down. If your idea isn't worth building, I say so instead of billing you.
You get progress clips, not silence. Course corrections mid-build cost nothing.
Full .verse files, commented, plus a handover note on every editable setting. It's yours from then on.
Islands that shipped, and exactly which part of each one was mine. Codes are live — go and play them.
Vertical climb where every brainrot you carry pays out per second. Fall and you lose the run, not the cash.
Round-based pillar arena. Every block you break rolls a different outcome, and every round changes the rule you're playing by.
Free-for-all arena with every gun and vehicle in rotation. Instant respawns, no downtime between fights.
Vouch @davin — super good and fast. 10/10, definitely recommend.
Very satisfied with the service. Fast response, always available, and highly committed.
Fast, easy to work with, and the systems just worked.
Vouches get posted in UEFN LAB where anyone can see who wrote them — and ask them directly.
Read the vouchesVouch @davin — super good and fast. 10/10, definitely recommend.
Very satisfied with the service. Fast response, always available, and highly committed.
Fast, easy to work with, and the systems just worked.
Vouches get posted in UEFN LAB where anyone can see who wrote them — and ask them directly.
Read the vouchesNo packages, no tiers you have to decode. One free look at your island, and one honest rate for everything after.
I play your island, then write up what is working, what is bleeding players and what I would change first.
Verse, UI, layout or fixes — same rate whichever it is. You get an hour estimate before anything starts.
And the part you were about to rebuild is probably not the part that’s costing you players.
Players hit an island in a fixed order: thumbnail, opening minute, the loop, then the shop. Whatever pushes them out at step two quietly decides who ever reaches step four.
Which is why a shop can post respectable numbers and still be broken. It only measures whoever stayed. Everyone who would have hated it walked out long before they got there.
Patch the first hole. Everything downstream is only counting survivors.
The map doesn’t care that you were tired, busy, or three weeks deep in one broken system. It knows two states: shipped, or not. Everything else is a story you tell yourself at 3am.
Shops wait. Feelings don’t. Put the offer where the spike is.
Anything not covered here, ask in the DM. Quotes are free and I'll tell you straight if your idea isn't worth building.
$25 an hour, and I estimate the hours before starting so you know the ceiling. Your first map review is free — that is usually the cheapest way to find out whether you need me at all.
Single scripts and widgets usually take two to four days. Full map systems run one to two weeks. If I can't hit your deadline I say so in the first message instead of taking the job.
Live sessions on your own project, not a generic course. We open your island, I read your Verse, and you leave the call able to write the next system yourself. Most people book a few hours spread over a couple of weeks rather than one long block.
No — none of the three. My side is Verse, UI, layout design and consulting. For meshes, prop dressing and lighting you'll want an environment artist, and I'll happily hand over my layout notes so they can pick it up cleanly.
The code, the UI and the layout design, yes — that's most of a build. Art and lighting come from someone else. Most creators start with one system and widen the scope once they see how the first one lands.
Yes. Full .verse source, commented, plus a handover note explaining every editable setting. Use it on as many of your own islands as you like.
Verse changes over time. If an Epic update breaks something I built for you within 30 days of delivery, I fix it at no cost. After that it's a small paid patch.
Yes. Send the project or just the relevant files. I work in the structure you already have rather than making you rebuild around my code.
Half up front, half on delivery, agreed in the DM before anything starts. For small jobs it's a single payment on delivery.
Components get swapped, broken scripts get diagnosed, and every vouch is posted in public where you can ask the person yourself.
Describe the mechanic in a sentence or two. You get a scope, a price and a delivery date — usually the same day.
Rather talk in the server? I’m in UEFN LAB most days.
No forms to fill out. Say what's stuck and where to reply — answer comes the same day.
I read every one myself. Expect a reply with scope, price and a date.